Hey Cillan,
QUOTE:
Hmm... Thicker skin means more bass
no :) - a thicker skin is stiffer and vibrates less-freely which is why it takes a physically larger drum to allow the vibrational frequency to be sufficiently slow to achieve bass notes. Once the drum is played-in then the skin loses rigidity (or increases elasticity) and it can vibrate more readily at slower frequencies.
Thin skins are much less rigid to start off with which is why they don't need 18-20" drums to achieve the same tonal range. Of course there are exceptions - Rob has some relatively thick-skinned drums with gorgeous bass notes but he has worked the skin for flex.
QUOTE:
when there is a skin ring around the inside edge it adds to the higher reaches and takes away from the bass?
Again no, it adds to the attack or bite of the stick impact sound.
I was maybe unclear in my eckermann drum reference (to which I think you are referring) which had a medium thick skin and for me didn't have a deep low bass but a toneful note in the low/mid range, a lot of that was Paul Phillips'
Tuning decisions. It didn't 'do it' for me personally but I'd not say that the skin ring reduced the bass. It does reduce the overtones in the same way that the taping does.
Chemically softening the skin however will take away from the attack sound and deliver increased bass (mimicing the playing-in effect); the greater the degree of softening, the greater the decrease in attack. If you imagine the sounds of hitting a piece of stretched rawhide and comparing that to hitting a piece of stretched chamois - rawhide will be all attack and no bottom end and chamois will have a fat bottom end but a pillowy attack stroke.
There's a balance there to be struck in there, it's really fickle and easy to overcook the softening process. Even though I am a professional instrument designer/maker, such skin-specialist knowledge is the reason I don't make bodhrans, instead I leave it to the guys like Rob who know exactly what they are doing.
The crescent of skin at the top of the egg MkI does work at increasing the attack and works very well, it's the one thing missing from the MKII and I'm working out with Rob the best way to remedy that. He'll be here in a couple of weeks for a wee visit and we'll maybe have a look at it then.
Hopefully I have managed to explain myself a little more clearly Cillian, everything affects everything else and the whole thing is about finding a balance between all the elements that suits how you play.
P